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are these full quest?? Emptyby Mosf1415 Fri Feb 26, 2016 5:55 am

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are these full quest?? Emptyby Noah Sat Jul 06, 2013 4:03 pm

» Hello ! :P
are these full quest?? Emptyby Deeds Sat Dec 15, 2012 10:26 pm

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are these full quest?? Emptyby Noah Sun Nov 04, 2012 12:52 pm

» Hello Everyone!
are these full quest?? Emptyby Leon Wed Oct 31, 2012 8:20 pm

» so hows everyone :D
are these full quest?? Emptyby Leon Wed Oct 31, 2012 8:19 pm

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 are these full quest??

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Leon
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Leon


Posts : 138
Join date : 2012-07-17
Age : 28
Location : Stark Industries

are these full quest?? Empty
PostSubject: are these full quest??   are these full quest?? EmptySat Aug 18, 2012 1:33 pm

Are these full quest codes?

Code:
 public void q1help() {
      sendQuest("Lost city", 8144);
      clearQuestInterface();
      if(q1 == 0){
      sendQuest("I can start this quest by talking to the Warrior.", 8147);
      sendQuest("He is located near a training place.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q1 == 1){
      sendQuest("The Warrior says something about 'Zanaris'", 8147);
      sendQuest("I should head to Falador to get some information.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q1 == 2){
      sendQuest("The Archer at Falador says I will need a dramen staff.", 8147);
      sendQuest("I can get one at Entrana, but where in Entrana?", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q1 == 3){
      sendQuest("I can now cut down the Dramen tree.", 8147);
      sendQuest("When I have the staff, I should search for the lost city.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q1 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can now visit Zanaris.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q2help() {
      sendQuest("Rune Mysteries", 8144);
      clearQuestInterface();
      if(q2 == 0){
      sendQuest("I can start this quest by talking to the Aubury.", 8147);
      sendQuest("He is located at the shopping area.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q2 == 1){
      sendQuest("I should now talk to the Zamorak Mage in the wilderness.", 8147);
      sendQuest("He might give me some useful information.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q2 == 2){
      sendQuest("The Zamorak Mage has given me some information.", 8147);
      sendQuest("I should talk to Aubury again.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q2 == 3){
      sendQuest("Aubury has asked me to get him 50 rune essence.", 8147);
      sendQuest("I should start mining some.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q2 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can use the Zamorak Mage to craft runes.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q3help() {
      sendQuest("Desert Treasure", 8144);
      clearQuestInterface();
      if(q3 == 0){
      sendQuest("I can start this quest by talking to the King.", 8147);
      sendQuest("He is located at Catherby.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q3 == 1){
      sendQuest("The king has given me the first task.", 8147);
      sendQuest("He wants me to steal a cake at Ardougne.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q3 == 2){
      sendQuest("The king has given me the second task.", 8147);
      sendQuest("He wants me to get a magic shortbow.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q3 == 3){
      sendQuest("The king has given me the last task.", 8147);
      sendQuest("He wants me to battle 4 bosses.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q3 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can now use ancient magic.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q4help() {
      sendQuest("Vampire Slayer", 8144);
      clearQuestInterface();
      if(q4 == 0){
      sendQuest("I can start this quest by talking to Morgan.", 8147);
      sendQuest("He is located at Draynor Village.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q4 == 1){
      sendQuest("Morgan has asked me to slay a vampire.", 8147);
      sendQuest("I should get ready for battle.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q4 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I have received 30,000 hitpoints experience.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q5help() {
      sendQuest("Monkey Madness", 8144);
      clearQuestInterface();
      if(q5 == 0){
      sendQuest("I can start this quest by talking to the Gnome King.", 8147);
      sendQuest("He is located at Gnome Stronghold.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q5 == 1){
      sendQuest("The Gnome King has asked me to battle a Jungle Demon.", 8147);
      sendQuest("I should head to Ape Atoll for more information.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q5 == 2){
      sendQuest("Garkor tells me I need to get a monkey greegree.", 8147);
      sendQuest("I can get one by going into the trapdoor in Ape Atoll.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q5 == 3){
      sendQuest("The gnome has given me a monkey greegree.", 8147);
      sendQuest("I should now talk to the Elder Guard at Ape Atoll.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q5 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I have received 30,000 hitpoints experience.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q6help() {
      sendQuest("Sheep Shearer", 8144);
      clearQuestInterface();
      if(q6 == 0){
      sendQuest("I can start this quest by talking to Duke.", 8147);
      sendQuest("He is located at Lumbridge.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q6 == 1){
      sendQuest("I now need 25 noted ball of wool.", 8147);
      sendQuest("I am not allowed in the sheep area.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q6 == 2){
      sendQuest("Farmer Brumty askes me for 100 nature runes.", 8147);
      sendQuest("In return he will give me some ball of wool.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q6 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I have received 100,000 coins.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q7help() {
      sendQuest("Legends QUest", 8144);
      clearQuestInterface();
      if(q7 == 0){
      sendQuest("I can start this quest by talking to the Legends Guard.", 8147);
      sendQuest("They are located at the Legends Guild", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q7 == 1){
      sendQuest("The Legends Guard has given his first task.", 8147);
      sendQuest("I must find my way out of this dungeon.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q7 == 2){
      sendQuest("I have made my way through the dungeon.", 8147);
      sendQuest("I should talk to the Legends Guard now.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q7 == 3){
      sendQuest("The Legends Guard has given his second task.", 8147);
      sendQuest("I need to get him 150 cakes.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q7 == 4){
      sendQuest("The Legends Guard has given his last task.", 8147);
      sendQuest("I need to kill the Black Demon.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q7 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can now enter the Legends Guild.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q8help() {
      sendQuest("Lunar Diplomacy", 8144);
      clearQuestInterface();
      if(q8 == 0){
      sendQuest("I can start this quest by talking to the Sailor", 8147);
      sendQuest("He is located at Fremennik.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q8 == 1){
      sendQuest("I have completed the Sailors Task by", 8147);
      sendQuest("cutting a topaz gem and giving it to him.", 8148);
      sendQuest("The Sailor now wants me to battle a monster.", 8149);
      sendQuest("", 8150);
      }
      if(q8 == 2){
      sendQuest("I have beat the monster Slash Bash.", 8147);
      sendQuest("I should go and talk to the Sailor again.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q8 == 3){
      sendQuest("The Sailor has given me another task.", 8147);
      sendQuest("I need to get him 1 adamant ore.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q8 == 4){
      sendQuest("The Sailor has given me his last task", 8147);
      sendQuest("I need to get 50 slayer.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q8 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can now use the 'Vengeance' spell.", 8148);
      sendQuest("I can also now wear the Helm of Neitiznot", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q9help() {
      sendQuest("Knight's Legend", 8144);
      clearQuestInterface();
      if(q9 == 0){
      sendQuest("I can start this quest by talking to King Lathas", 8147);
      sendQuest("He is located at Camelot.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q9 == 1){
      sendQuest("King Lathas has told me to go to Black Knight's Fortress.", 8147);
      sendQuest("I should look for some clues on what they are planning on.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q9 == 2){
      sendQuest("I should head to Yanille before the Black Knights steal", 8147);
      sendQuest("the treasure.", 8148);
      sendQuest("I should bring a spade there.", 8149);
      sendQuest("", 8150);
      }
      if(q9 == 3){
      sendQuest("I have defeated the first knight.", 8147);
      sendQuest("", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q9 == 4){
      sendQuest("I have defeated the second knight.", 8147);
      sendQuest("", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q9 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can now use Chivalry and Piety prayers.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q10help() {
      sendQuest("Lunar Spirit", 8144);
      clearQuestInterface();
      if(q10 == 0){
      sendQuest("I can start this quest by talking to the Sailor.", 8147);
      sendQuest("He is located at Fremennik.", 8148);
      sendQuest("I need to finish Lunar Diplomacy before starting", 8149);
      sendQuest("this quest.", 8150);
      }
      if(q10 == 1){
      sendQuest("The Sailor has given me a potion.", 8147);
      sendQuest("I should look around this Island.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q10 == 2){

      sendQuest("I found a ghost who wants me to help him with combat.", 8147);
      sendQuest("He wants me to bring him the following items that", 8148);
      sendQuest("can be found on the island:", 8149);
      sendQuest("1 Bravery Potion, 1 tomato, 1 silver necklace", 8150);
      }
      if(q10 == 3){

      sendQuest("I have found all the items for the ghost.", 8147);
      sendQuest("I should prepare for combat now.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q10 == 4){

      sendQuest("I have defeated the second knight.", 8147);
      sendQuest("", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q10 == 15){

      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can now use Lunar Magic.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
        public void q11help() {
      sendQuest("The Wolf's Cure", 8144);
      clearQuestInterface();
      if(q11 == 0){
      sendQuest("I can start this quest by talking to Merlin.", 8147);
      sendQuest("He is located at Seer's Village near the bank.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q11 == 1){
      sendQuest("Merlin has asked me to find him the following ingredients:", 8147);
      sendQuest("1 Spider egg, 1 ash, and 1 bag of salt.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      if(q11 == 15){
      sendQuest("I have completed the quest!", 8147);
      sendQuest("I can now buy Black and Dragon gloves from Giles.", 8148);
      sendQuest("", 8149);
      sendQuest("", 8150);
      }
      sendQuestSomething(8143);
      showInterface(8134);
      flushOutStream();
         }
   public void sendFrame106(int i1){
      outStream.createFrame(106);
      outStream.writeByteC(i1);
   }
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Mosf1415
Owner
Mosf1415


Posts : 90
Join date : 2012-07-16
Age : 30
Location : Olympus - I'm A God Nub So Why Not? :P

are these full quest?? Empty
PostSubject: Re: are these full quest??   are these full quest?? EmptySat Aug 18, 2012 6:17 pm

I believe so. I would just have to add it and hope it is lol if not i guess ill just fix it Razz
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Leon
Moderator
Leon


Posts : 138
Join date : 2012-07-17
Age : 28
Location : Stark Industries

are these full quest?? Empty
PostSubject: Re: are these full quest??   are these full quest?? EmptySat Aug 18, 2012 6:41 pm

i can send you the file on team viewer. i was using adobe dream weaver. makes coding easier to understand cause of color codes Very Happy
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Mosf1415
Owner
Mosf1415


Posts : 90
Join date : 2012-07-16
Age : 30
Location : Olympus - I'm A God Nub So Why Not? :P

are these full quest?? Empty
PostSubject: Re: are these full quest??   are these full quest?? EmptySat Aug 18, 2012 7:38 pm

Leon wrote:
i can send you the file on team viewer. i was using adobe dream weaver. makes coding easier to understand cause of color codes Very Happy
lol i just use text pad Razz haha i use to have dream weaver but then i uninstalled it Razz haha
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Leon
Moderator
Leon


Posts : 138
Join date : 2012-07-17
Age : 28
Location : Stark Industries

are these full quest?? Empty
PostSubject: Re: are these full quest??   are these full quest?? EmptySat Aug 18, 2012 7:51 pm

Mike + notepad = pro

Leon+dreamweaver = nub nub :3

O.o soo many lines. and thats 1 java document (note i did not code all of that thats from a source and client i downloaded)

are these full quest?? Bow-mo10
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are these full quest?? Empty
PostSubject: Re: are these full quest??   are these full quest?? Empty

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